You draw them in real life. It doesn’t need to be super detailed. A realistic car is more about the physics of it so that you get the feeling of the physics within that vehicle.
What kind of story can you tell with a car? The reason why you’re driving it, and not just making some kind of comic book or animation or anything. You get to control it and you can really get to know it. You learn about all the buttons in it and why they work. What the controls are, how it works and how the car reacts to what you do.
Do you have a specific favorite car? I don’t really. I really like going from one place to another. It’s kind of my way of getting around. I don’t have any particular favorite car. I just like cars. I don’t like driving a lot, so it’s not a big focus.
Were there any cars that were particularly close to your heart? Yeah, there’s no doubt in my mind. I’m not really into cars like, for example, Mercedes. They drive very fast. If I were to drive it, I would probably drive a Mazda.
What do you like about watching YouTube videos about racing? I don’t really care too much about racing when I’m watching.
Do you have a favorite driver or team? Yeah, a lot of them. [Laughs.] The guy that runs Ferrari. He’s very good and he’s got a great team. He runs Ferrari cars for F1. I love everything. I like everything. But I’m a bit biased. I’m a fan of many different teams. I love it all.
What is in store for the future of Cars? I really want Cars 2. I really want it to be an outstanding game. The game that we designed, the game that we are going to make. We’ve had lots of conversations with people and have been talking about it for a while now.
Do you have any idea when they might get the game out next? Not really. We’re working hard and we’ve been working for a while. But I don’t have any idea.
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