I think the most interesting part about Can Dance history is that it’s a history of a whole bunch of different things:
A history of the world, of the past and of the future. This is perhaps the most significant part of the whole book, the way the idea of time is explored. It’s really the idea that space is much more interesting than time, that it doesn’t have to exist as a straight line all the time. And that this concept would come to dominate not only our world, but the rest of the history in the world. You can think of this as the ‘spacetime theory’.
A history of the music of the world, and also music in the world after the collapse of empires.
A history of political history in the world, and how our ideas about the roles of politics, and power in our society have become so distorted and so narrow.
A history of culture that has gone beyond the bounds of our present world of information, technology and individualism, and has become all about the things humans use to make themselves feel connected and ‘strong’, without necessarily thinking about, or relating to, the things which really help us make sense of the world as a whole.
But it’s not just the events which you could say have led to this history. What’s really striking is how closely it relates to the idea of space. We’re living in a world so connected to this one that our ability to think about space, and its importance for space-bound thinking, are very directly linked to our ability to think about time.
As I said before, this is not a history of Space Invaders. Space Invaders really was a game which focused on one specific game, and not on a whole bunch of things at the same time. As I said before, the game didn’t focus on space-bound thinking, it focused on space-bound thinking. It’s a much more important game if you can even get your head around a space-bound game. It’s a very different game compared to most shooters.
Because Space Invaders is such a unique game, it’s very difficult for other games to take it up, and it’s really important that games try to follow its lead.
But I’m going to say this anyway: there is no such thing as Space Invaders. It’s not a game, it’s a very large part of modern culture.
So it’s not a science fiction game, it’s not a game-
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